EVE invite codes
Oct. 5th, 2007 01:49 pmI seem to have a few more EVE buddy codes, allowing me to give away 14 day free trials. Anyone interested in one? (or two, to try it twice).
Lets you create a character, play it for 14 days, and then it costs I think something like £20 for the first month, and £10/month thereafter. But only if you like it. There's a bunch of us who already play, and we'll do our best to introduce you to the complexities of the game (OT: Gaah!) in a way in which we hope you'll enjoy it.
EVE's a space combat and trading game. Perhaps vaguely reminiscent of Elite, only multiplayer. It's more 'strategy like' than 'flying fighters' - the ships are big heavy and powerful, rather than small and zoomy (although there are some that are small and zoomy).
Character advancement is skillpoint based, on a (as far as I'm aware, unique) real time training basis - A skill that takes two hours to finish, takes two hours regardless of whether you're fighting, hauling, idling, or not logged in at all.
There's a certain amount of specialisation to be had, in picking up skills related to an area of gameplay you enjoy, however at no point in the skill tree are any options actually closed off - it's possible to have multiple areas of specialisation, but by it's nature you won't be quite as good at it as someone who's only specialised in that one area.
That said, the skill system is such that each skill goes from level 1 - 5. Going from level 1-4 takes about 20% of the overall time, and the last level takes 80%. So your maxed out specialists, are actaully not as far ahead as you might imagine.
It's a 'player driven' game - it's literally way more open ended than most games of the MMO style. That doesn't suit everyone - there's no one who says 'go do quest X'. Well, actually there _are_ missions, but they're more a side event, of making some money, rather than integral to the game play. The real joy of the game comes in getting involved in the player interaction, and politics. Be it the 'shooting each other in the face' kind, or the 'ripping off your competitors on the market' kind. Or perhaps the 'building a really big bad ship and stomping on your opponents' kind.
Your character is effectively immortal, but your ships and modules are not - losing a ship is a significant loss in EVE. Getting refitted and re-equipped is a notable factor in the combat - it's actively possible to 'win' a war, by destroying all their stuff, so they're not fighting in their top of the line ships.
Been playing for ... well, a while now, and have enjoyed it greatly - I don't buy nearly as many new games nor DvDs which is how I justify the subscription. But I recognise that the style of game is harsh, and dark, and so not to everyone's taste.
Lets you create a character, play it for 14 days, and then it costs I think something like £20 for the first month, and £10/month thereafter. But only if you like it. There's a bunch of us who already play, and we'll do our best to introduce you to the complexities of the game (OT: Gaah!) in a way in which we hope you'll enjoy it.
EVE's a space combat and trading game. Perhaps vaguely reminiscent of Elite, only multiplayer. It's more 'strategy like' than 'flying fighters' - the ships are big heavy and powerful, rather than small and zoomy (although there are some that are small and zoomy).
Character advancement is skillpoint based, on a (as far as I'm aware, unique) real time training basis - A skill that takes two hours to finish, takes two hours regardless of whether you're fighting, hauling, idling, or not logged in at all.
There's a certain amount of specialisation to be had, in picking up skills related to an area of gameplay you enjoy, however at no point in the skill tree are any options actually closed off - it's possible to have multiple areas of specialisation, but by it's nature you won't be quite as good at it as someone who's only specialised in that one area.
That said, the skill system is such that each skill goes from level 1 - 5. Going from level 1-4 takes about 20% of the overall time, and the last level takes 80%. So your maxed out specialists, are actaully not as far ahead as you might imagine.
It's a 'player driven' game - it's literally way more open ended than most games of the MMO style. That doesn't suit everyone - there's no one who says 'go do quest X'. Well, actually there _are_ missions, but they're more a side event, of making some money, rather than integral to the game play. The real joy of the game comes in getting involved in the player interaction, and politics. Be it the 'shooting each other in the face' kind, or the 'ripping off your competitors on the market' kind. Or perhaps the 'building a really big bad ship and stomping on your opponents' kind.
Your character is effectively immortal, but your ships and modules are not - losing a ship is a significant loss in EVE. Getting refitted and re-equipped is a notable factor in the combat - it's actively possible to 'win' a war, by destroying all their stuff, so they're not fighting in their top of the line ships.
Been playing for ... well, a while now, and have enjoyed it greatly - I don't buy nearly as many new games nor DvDs which is how I justify the subscription. But I recognise that the style of game is harsh, and dark, and so not to everyone's taste.