...or, for things like UT and Half-Life, weapons with a "charge to build up max power" option.
Biocannons, experimental lasers, all that sort of thing. Take cover, spin 'em up, choose your moment and use a single shot reduce the bad guy to a fine red mist...
The shotgun is the Weapon Of Choice. Pistol and chainguns/SMGs/etc are there for when you run out of shotgun ammo. Rocket launchers are for end-of-level type monsters. Grenade launchers (and the little gribblies that you can use in Half Life) are for laughs. Sniper rifle or crossbow are for when you're feeling unsporting. Super weapons are for wusses.
Depends on what I'm playing. Usually Unreal Tournament, various sorts of team games with bots...
Levels with few weapons and no weapons-stay: The biggest gun that comes to hand. Individual Deathmatch: Something big for bodycount value. Team Deathmatch/Domination: Probably the minigun CTF: Sniper rifle. Obvious for defense, consider attack - the cooperation with your computer teammates is poor, so to get a flag you need to make yourself a little luck. The sniper rifle gives you the chance of getting a lucky headshot or two in, improving your slim odds of getting the flag. Assault: Sniper rifle for defense. For attack - usually the flak cannon, but there's nothing to beat the rocket launcher for load-up-six-rockets-and-burst-into-the-room value.
Personally, I'm a big fan of mini-guns. My style of play involves 'never stopping for a moment' which means I tend to have fun drawing a bead on someone to pot them. So spray and pray all round.
I've been playing Serious Sam lately, and I have to say they've done a good job on the guns.
Personally I found shotguns etc. in quake to just not be satisfying enough to use...
The Doom shotgun and Doom 2 Double-barrel shotgun had definite job satisfaction, whereas later shotguns don't seem to do it. The UT flak cannon in shotgun (left-click) mode is quite lethal at close range, but doesn't make a loud enough bang - and anyway, the shrapnel shell mode (right-click) is generally more useful.
Come to think of it, another thing to think about in individual vs. team games is who gets the kill. In individual games you want something that'll be an instakill, even if it's a bit chancy, whereas in team games just hurting someone can usefully soften them up for your teammates. That said I hardly ever play individual deathmatch these days.
no subject
Date: 2004-03-25 02:09 am (UTC)Biocannons, experimental lasers, all that sort of thing. Take cover, spin 'em up, choose your moment and use a single shot reduce the bad guy to a fine red mist...
no subject
Date: 2004-03-25 02:30 am (UTC)no subject
Date: 2004-03-25 02:33 am (UTC)Freezy gun.
laser trip mines.
Superb.
Although to my mind they were more novelties...
no subject
Date: 2004-03-25 02:44 am (UTC)no subject
Date: 2004-03-25 03:21 am (UTC)Sniper rifles are for camping whores. (to use the vernacular)
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Date: 2004-03-25 04:44 am (UTC)Winners fight archviles with the plasma gun.
no subject
Date: 2004-03-25 05:39 am (UTC)Or in multiplayer true humiliation...
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Date: 2004-03-25 05:00 am (UTC)no subject
Date: 2004-03-26 08:27 am (UTC)no subject
Date: 2004-03-26 01:22 am (UTC)Levels with few weapons and no weapons-stay: The biggest gun that comes to hand.
Individual Deathmatch: Something big for bodycount value.
Team Deathmatch/Domination: Probably the minigun
CTF: Sniper rifle. Obvious for defense, consider attack - the cooperation with your computer teammates is poor, so to get a flag you need to make yourself a little luck. The sniper rifle gives you the chance of getting a lucky headshot or two in, improving your slim odds of getting the flag.
Assault: Sniper rifle for defense. For attack - usually the flak cannon, but there's nothing to beat the rocket launcher for load-up-six-rockets-and-burst-into-the-room value.
no subject
Date: 2004-03-26 03:28 am (UTC)Personally, I'm a big fan of mini-guns. My style of play involves 'never stopping for a moment' which means I tend to have fun drawing a bead on someone to pot them. So spray and pray all round.
I've been playing Serious Sam lately, and I have to say they've done a good job on the guns.
Personally I found shotguns etc. in quake to just not be satisfying enough to use...
no subject
Date: 2004-03-26 05:15 am (UTC)Come to think of it, another thing to think about in individual vs. team games is who gets the kill. In individual games you want something that'll be an instakill, even if it's a bit chancy, whereas in team games just hurting someone can usefully soften them up for your teammates. That said I hardly ever play individual deathmatch these days.