Date: 2004-03-25 02:09 am (UTC)
From: [identity profile] mrph.livejournal.com
...or, for things like UT and Half-Life, weapons with a "charge to build up max power" option.

Biocannons, experimental lasers, all that sort of thing. Take cover, spin 'em up, choose your moment and use a single shot reduce the bad guy to a fine red mist...

Date: 2004-03-25 02:30 am (UTC)
From: [identity profile] sheepthief.livejournal.com
I really miss the weapons of Duke Nukem 3D - there's been nothing since that was so much fun.

Date: 2004-03-25 02:33 am (UTC)
From: [identity profile] sobrique.livejournal.com
Shrinky gun.
Freezy gun.
laser trip mines.
Superb.
Although to my mind they were more novelties...

Date: 2004-03-25 02:44 am (UTC)
diffrentcolours: (Default)
From: [personal profile] diffrentcolours
Sniper rifles are for losers! :)

Date: 2004-03-25 03:21 am (UTC)
From: [identity profile] sobrique.livejournal.com
What, and real men use shotguns? :)

Sniper rifles are for camping whores. (to use the vernacular)

Date: 2004-03-25 04:44 am (UTC)
From: [identity profile] fluffymormegil.livejournal.com
Real men fight archviles with the super shotgun.
Winners fight archviles with the plasma gun.

Date: 2004-03-25 05:00 am (UTC)
ext_8103: (Default)
From: [identity profile] ewx.livejournal.com
The shotgun is the Weapon Of Choice. Pistol and chainguns/SMGs/etc are there for when you run out of shotgun ammo. Rocket launchers are for end-of-level type monsters. Grenade launchers (and the little gribblies that you can use in Half Life) are for laughs. Sniper rifle or crossbow are for when you're feeling unsporting. Super weapons are for wusses.

Date: 2004-03-25 05:39 am (UTC)
From: [identity profile] sobrique.livejournal.com
True satisfaction is when you manage to take down an archvile with punching...

Or in multiplayer true humiliation...

Date: 2004-03-26 01:22 am (UTC)
From: [identity profile] ptc24.livejournal.com
Depends on what I'm playing. Usually Unreal Tournament, various sorts of team games with bots...

Levels with few weapons and no weapons-stay: The biggest gun that comes to hand.
Individual Deathmatch: Something big for bodycount value.
Team Deathmatch/Domination: Probably the minigun
CTF: Sniper rifle. Obvious for defense, consider attack - the cooperation with your computer teammates is poor, so to get a flag you need to make yourself a little luck. The sniper rifle gives you the chance of getting a lucky headshot or two in, improving your slim odds of getting the flag.
Assault: Sniper rifle for defense. For attack - usually the flak cannon, but there's nothing to beat the rocket launcher for load-up-six-rockets-and-burst-into-the-room value.

Date: 2004-03-26 03:28 am (UTC)
From: [identity profile] sobrique.livejournal.com
Ah, there's always tools for the job.

Personally, I'm a big fan of mini-guns. My style of play involves 'never stopping for a moment' which means I tend to have fun drawing a bead on someone to pot them. So spray and pray all round.

I've been playing Serious Sam lately, and I have to say they've done a good job on the guns.

Personally I found shotguns etc. in quake to just not be satisfying enough to use...

Date: 2004-03-26 05:15 am (UTC)
From: [identity profile] ptc24.livejournal.com
The Doom shotgun and Doom 2 Double-barrel shotgun had definite job satisfaction, whereas later shotguns don't seem to do it. The UT flak cannon in shotgun (left-click) mode is quite lethal at close range, but doesn't make a loud enough bang - and anyway, the shrapnel shell mode (right-click) is generally more useful.

Come to think of it, another thing to think about in individual vs. team games is who gets the kill. In individual games you want something that'll be an instakill, even if it's a bit chancy, whereas in team games just hurting someone can usefully soften them up for your teammates. That said I hardly ever play individual deathmatch these days.

Date: 2004-03-26 08:27 am (UTC)
From: [identity profile] sobrique.livejournal.com
"See this? This... is my BOOM STICK" :)
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