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Just has shadowrun. Was a laugh. Got an opportunity to abuse the fact that my character is the sickest munchkin alive.


You see, shadowrun suffers from one major flaw. It's a munchkins game, written for munchkins. There are 4 social skills (Interrogation, Negotiation, Ettiquette, Intimidation). Two of which are mostly redundant. There _a_ techie skill, being electronics (oh, sorry, decking too). And a whole buggerload of combat skills.

Oh, and if you buy 'cultured tailored pheromones' you get an extra 4 dice on 'social tests'. And there's an edge which gives -2 to target numbers on social skills. Combine the lot, with an acceptable willpower and charisma, you have someone who rarely fails social tests...

They seem to cater their storylines mostly for gun bunnies. And that means someone who can just strike up a conversation, with a bad guy, in a middle of a fight, get all the information he needs, then pop him (well, that's exaggerating a _bit_ and I haven't tried it, but you get the idea), not to mention the 'spot the plot' etiquette skill, and the 'give is good stuff' etiquette skill, and the 'give us more money' negotiation skill.

Shadowrun just isn't geared towards that kind of character. OK, so maybe your stats and your combat skills aren't _quite_ as harsh as a street sam, but the fact you're firing heavy machine guns loaded with AV or APDS rounds, means you're cheating. Badly.

Happy joy joy.


One thing I don't get. At Sinergy, everyone thinks about combat capability. They're missing something. Think back to the occasions when carabinieri showed up. It wasn't their combat power that stopped them getting horribly shot to buggery. It was the fact that bad stuff (tm) would happen to anyone who did have a go. Guns are irrelevant.
Says the guy who bought a 12gauge and a magnum for sinergy. Gotta admit, big guns are cool for LRP, even if you never fire...

Hmm, pub tomorrow. And old man graham will be there too. I feel doomed for saturday. Hopefully I'll be moving by midday though, I have a hat to buy.

Oh, and thought for the day.
"Unix is a very user friendly operating system. It's just picky about who it makes friends with."
I so need that on a T-Shirt for the work christmas party.

Shadowrun

Date: 2003-12-04 04:09 pm (UTC)
From: [identity profile] ehrine.livejournal.com
Hey, don't forget that your shadowrun character is an old hand at that sort of thing. After years of running the shadows, and working as a barowner/fixer he damn well should be a social monkey ;)

ultracomment

Date: 2003-12-04 04:47 pm (UTC)
From: [identity profile] xarrion.livejournal.com
Hmm..like all things, it depends.
Shadowrun as written does suffer mightily from the 'if you can kill everything regardless, you can complete the mission with maybe a slight monetary/karma loss' syndrome.
However, I can see this being mostly from the precon games. The only games I've really played in have been Paul's, which are all from books and therefore very rigid in what you can and can't do.

I'd imagine with a GM able to run their own campaign - which would have much more of a flexible plot, and being able to make things up on the fly - a lot more of the clever bastard schemes which the pre-written adventures don't allow would work. Precon adventures suffer from having to have a set conclusion.

But yes, it does allow for very sick munchkining, but then again, that's what being a cybernetically augmented elite mercenary is all about ;)

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